This class has given me the opportunity to use several different types of interactive media to create tools that can be used in instruction. As a classroom teacher, the features I most appreciate about the tools we learned to use are that they are free and that they are easy to learn to use. The expenses are minimal in both financial and time costs. The advantage for little to no monetary investment is obvious, but the advantage of not having to invest a great amount of time to learn these tools is also very advantageous. The demands on classroom teachers do not allow for time to sit and learn complex software applications.
I learned about many new tools that I have not used before. I had the opportunity to use the tools to create projects using GoAnimate, YouTube, and Layar that were used by my school for promotion of different school wide events. I created projects to use during instruction in my classroom using Wix, VoiceThread, Thinglink, and Glogster. I used Screenr to create a tutorial for use by the other teachers in my school. Although the projects I created using Dermander and Animoto were not for use in my classroom instruction, these tools could easily be used to create media for classroom instruction. In addition to the previously mentioned tools, I also learned of many other Web 2.0 tools available to use at http://www.go2web20.net/.
The class uses the social network mixxt.com as a place for online meeting, sharing, and collaboration. The class site is private and requires a password to access documents such as the syllabus and assignment details. It provides a place to share files, post comments and messages, and send private messages to other class members.
I will definitely take the tools I have learned in this class and use them in my classroom as well as share them with my coworkers so that they may create instructional tools for their own classrooms. The uses for the tools we used truly are limitless. They can all be used by the teacher to create interactive instructional materials. They can also be used by students to create interactive, digital projects which is a Common Core State Standard in the grade I teach (5th grade) and in many other grade levels as well.